Sunflower Diaries: Part 1

Introduction into Crypto

Ponzis, useless JPEGs and scams. A few years ago this was my stance on crypto. When Bitcoin and Ethereum started to gain mainstream popularity, I was extremely sceptical. Like most people, I had a few friends who were invested and would talk endlessly about the virtues of cryptocurrency and their diverse portfolios of shit coins. Funnily enough, those same friends were the ones that would pause mid conversation to place a $100 bet on a rugby match before continuing to explain the merits of ledger technology.

Time to build something

After polishing off a crypto zombies smart contract tutorial I felt like I was ready to rock. The next question was what should I build? I studied as a game designer/developer while at university and like most of the graduates, I had launched multiple games that had failed tremendously. My career launched into product development across construction and finance applications, however I never lost the spark and it felt time to pursue the calling and embark on building another game.

  • Charging players hundreds of dollars for NFTs and access
  • Pre-mines, pre-sales, ICOs or marketing of an unfinished game
  • Complex and crypto jargon filled games
  • Anonymous developers, closed curtains and hidden token allocations
  • A sense of exclusivity — only a small group of people can play

Learn, Build, Fail

The beautiful power behind smart contracts is that you can build any functionality you want. I did not want to follow the standard and hype of current projects in the industry. My goal was to take a well known concept and flip it on its head to produce something truly innovative.

So what’s next?

I was developing a firmer grounding in the Web3 ecosystem and was ready to challenge some of the traditional ideas in the industry. I began to imagine some ambitious ideas for a game where everything was entirely decentralised and tokenised. These ideas deeply fascinated me and I was excited to tinker and see if they were possible.

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